Apps since before the App Store.

Our mobile division has shipped more than 200 apps into 170 countries since 2004 — business apps, ordering and loyalty, school communication, community platforms. Now seven original game titles are in production for Google Play and the App Store. iOS, Android, native and cross-platform.

Business apps

200+ apps of delivery experience

Through MobPage, our mobile strategy and product division, we have built ordering and loyalty apps for F&B chains, communication apps for schools, member apps for churches and communities, and field tools for enterprises — since before the first iPhone.

  • iOS & Android, native and cross-platform
  • Backend, admin panel and integrations included
  • Store submission, compliance and rejection-handling
  • Analytics, push notifications, offline states
  • Post-launch care so OS updates never strand you
Mobile application screens from the iGears portfolio

Coming to both stores

Seven original games. Watch this space.

Seven titles, built in-house, launching on Google Play and the App Store. Names, genres and gameplay stay under embargo until each launch — but the engineering says everything: real-time rendering, physics, live state, store compliance at scale.

Soon?PROJECT 01
Soon?PROJECT 02
Soon?PROJECT 03
Soon?PROJECT 04
Soon?PROJECT 05
Soon?PROJECT 06
Soon?PROJECT 07
Google PlayComing soon App StoreComing soon

Why this matters if you are buying a business app: game development is the hardest discipline in mobile. A team that ships games will find your booking app straightforward.

Process

How an app project runs

  1. DiscoveryUsers, platforms, feature scope, build-vs-buy honesty.1–2 weeks
  2. Design & prototypeClickable prototype in your hands before code.2–4 weeks
  3. Build & testPhased builds you can install from week one.6–14 weeks
  4. Launch & runStore submission, analytics, updates, care.Ongoing

Questions we hear

App development FAQ

Do you build native or cross-platform apps?

Both. We recommend per project: cross-platform for most business apps (one codebase, two stores), native where performance or platform features demand it — which is also how we build our games.

What does a mobile app cost?

A focused business app typically starts around CAD 25,000; discovery to define scope starts at CAD 6,000. Store-ready means design, build, testing, store submission and the compliance work most first-timers do not expect.

Can you tell us more about the seven games?

Not yet — titles, genres and gameplay stay under embargo until each launch on Google Play and the App Store. What we can say: seven original titles, built in-house, which is the most demanding proof of mobile engineering a studio can offer.

Who owns the code?

You do. Source code, store accounts and signing keys are handed over — we recommend the store accounts sit in your name from day one.

Do you maintain apps after launch?

Yes — OS updates break unmaintained apps roughly annually. Care plans cover updates, monitoring, store compliance changes and small improvements.

Get a quotation

Have an app in mind? Get a store-ready scope and price.

Send it today and our Hong Kong delivery team scopes it overnight — you will usually have an answer before your next morning. A quotation costs nothing and commits you to nothing.

Prefer email or phone? info@igears.ca · +1 587 599 2412

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