Apps since before the App Store.

Our mobile division has shipped more than 200 apps into 170 countries since 2004 — business apps, ordering and loyalty, school communication, community platforms. Now seven original game titles are in production for Google Play and the App Store. iOS, Android, native and cross-platform.

Business apps

200+ apps of delivery experience

Through MobPage, our mobile strategy and product division, we have built ordering and loyalty apps for F&B chains, communication apps for schools, member apps for churches and communities, and field tools for enterprises — since before the first iPhone.

  • iOS & Android, native and cross-platform
  • Backend, admin panel and integrations included
  • Store submission, compliance and rejection-handling
  • Analytics, push notifications, offline states
  • Post-launch care so OS updates never strand you
Mobile application screens from the iGears portfolio

Coming to both stores

Seven original games. Watch this space.

Seven titles, built in-house, launching on Google Play and the App Store. Names, genres and gameplay stay under embargo until each launch — but the engineering says everything: real-time rendering, physics, live state, store compliance at scale.

Unannounced iGears game — project 01 emblemSoon
Unannounced iGears game — project 02 emblemSoon
Unannounced iGears game — project 03 emblemSoon
Unannounced iGears game — project 04 emblemSoon
Unannounced iGears game — project 05 emblemSoon
Unannounced iGears game — project 06 emblemSoon
Unannounced iGears game — project 07 emblemSoon
Google PlayComing soon App StoreComing soon

Why this matters if you are buying a business app: game development is the hardest discipline in mobile. A team that ships games will find your booking app straightforward.

Process

How an app project runs

  1. DiscoveryUsers, platforms, feature scope, build-vs-buy honesty.1–2 weeks
  2. Design & prototypeClickable prototype in your hands before code.2–4 weeks
  3. Build & testPhased builds you can install from week one.6–14 weeks
  4. Launch & runStore submission, analytics, updates, care.Ongoing

Questions we hear

App development FAQ

Do you build native or cross-platform apps?

Both. We recommend per project: cross-platform for most business apps (one codebase, two stores), native where performance or platform features demand it — which is also how we build our games.

What does a mobile app cost?

A focused business app typically starts around CAD 25,000; discovery to define scope starts at CAD 6,000. Store-ready means design, build, testing, store submission and the compliance work most first-timers do not expect.

Can you tell us more about the seven games?

Not yet — titles, genres and gameplay stay under embargo until each launch on Google Play and the App Store. What we can say: seven original titles, built in-house, which is the most demanding proof of mobile engineering a studio can offer.

Who owns the code?

You do. Source code, store accounts and signing keys are handed over — we recommend the store accounts sit in your name from day one.

Do you maintain apps after launch?

Yes — OS updates break unmaintained apps roughly annually. Care plans cover updates, monitoring, store compliance changes and small improvements.

Get a quotation

Have an app in mind? Get a store-ready scope and price.

Send it today and our Hong Kong delivery team scopes it overnight — you will usually have an answer before your next morning. A quotation costs nothing and commits you to nothing.

Prefer email or phone? info@igears.ca · +1 587 599 2412

Get a Quote Call